
Caelum has tons of them, and they have Drakes and a massive cohort of winged spear warriors. I thought my elephants would hold the line, but I didn’t reckon on mammoths. The Caelum army sweeps into my territory and destroys my god’s army. I didn’t intentionally set out to recreate Game of Thrones, but Dominion’s equivalent of the White Walkers are coming from the north in force, and I’m not sure I’ve got the elephants to stop it. While Abysia, Argatha and I squabbled the ice people bode their time and grew in strength and numbers. Now a vast army has set up in a fortress on my northeastern border and it’s bad news. They wear armour and weapons made of magical ice and can command the powers of wind and ice in battle. After mostly neutralising Abysia and Agartha I meet the third faction on the map.

I have bigger problems than magical curses. There does not appear to be any way to stop this. It turns out the Vale of Infinite Horror I mentioned earlier marks characters for death and then sends teleporting monsters after them. In addition to that demon hit squads start materialising to kill minor characters in my dominion.

I’m pretty sure the arrow must be the result of an assassination spell. Some amount of swearing later, I recruit a new general and redistribute my forces within the eastern wing of my kingdom. “Suddenly an arrow appeared out of the sky and struck Adamas the Mounted Commander straight in the heart. Unfortunately I then receive another of Dominion’s unexpected messages. I barge south and successfully take two fortresses. On the way Gondalf swats an Agarthan army featuring a Cave Drake, an Earth Elemental, a Fall Bear (a ghost bear that grows strong or weak depending on the season) and, er, a Magma Child, about which the tooltip only mentions that “they serve Rhaux, one of the Kings of Elemental Fire”. I send everyone south to take revenge on Abysia. I plough my gold reserves into a new army for Gondalf, this time featuring some chariots to give the elephants something to race in battle. It takes about a year for my god to reincarnate, and he returns to a smaller kingdom defended by an exhausted but now legendarily famous General Adamas. Now it’s time for General Adamas-leading my eastern force-to hold back the Abysians and the Agarthans, who are mustering giant scorpions on my borders. With enough prayers and time Gondalf can reincarnate, this time with a better understanding of elephants. I can order my Priestesses to pray for his return. To top it all off I receive a worrying message which says, “The Vale of Infinite Horror has been found.” Let’s figure that out later.įor now my god is gone, but not forgotten. With their god dead, the three surviving elephants run off to start a new life. Meanwhile a cohort of Fiends of Darkness, Fiery Imps, Lava Warriors and Spine Devils surround Gondalf and drag him down. In a panic they charge back through their own ranks, crushing one another in a terrible rout. I receive a worrying message which says, “The Vale of Infinite Horror has been found.” Let’s figure that out later.

These lizards breathe fire everywhere and elephants hate it. My sieging force at the Abysian stronghold is countercharged by a larger army, and this time they have Salamanders. I raise a second army and send them away to deal with the problem and start recruiting Priestesses to generate magical research and help out in fights. These caverndwelling folk are ruled by mysterious ‘Pale Ones’. Meanwhile, to the west the dark forces of Agartha start to make inroads on my territory. Encouraged, I point Gondalf at a nearby Abysian fortress and he starts throwing turbocharged elephants at the walls to weaken them.
